This course introduces technical concepts, software paradigms and hardware technologies of modern interactive systems. Their application is illustrated using seminal and recent examples from graphical user interfaces, mobile interfaces, ubiquitous computing (internet of things), augmented reality, and physical interfaces. 


  • Window systems
  • Device technology, basic electronics, microcontrollers
  • Sensors, displays, and actuators
  • Touch input
  • Capturing physical context
  • Physical prototyping and digital fabrication

Applications in:

  • Graphical user interfaces
  • Mobile interfaces
  • Ubiquitous computing (Internet of Things)
  • Tangible interfaces
  • Augmented and virtual reality
  • Wearable and embodied interfaces


Registration is open on Moodle ( Please register before the first lecture.

  • Students of Media informatics B.Sc.: no restriction. Note that this lecture replaces Ubiquitous Media; i.e., you cannot attend this lecture if you have previously completed Ubiquitous Media
  • Students of Media informatics M.Sc.: you can enroll in this class if you have not taken it as part of your B.Sc. (either because you have been at another university, or you were enrolled in a BSc program other than Media Informatics). If you have taken the course “Ubiquitous Media Design” previously, then you cannot take this course.
  • Students of computer science: from summer term 2020, the lecture counts as an Advanced Lecture for
    - Master Comp.-Komm-Tech
    - Bachelor Eingebettete Systeme
    - Master Informatik
    - Bachelor Informatik
    - Master Embedded Systems 
    - Bachelor CuK Eing. Sys.
    - CuK EInf
    Please refer to LSF for details on the curriculae, and version of exam.
  • Students of other curricula: Decision on a case-by-case basis. Please contact Marion Koelle for further information.

Important: Later in the semester, a few weeks before the exam, you have to register for the exam on HISPOS. The registration must be made no later than one week before the exam.